But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:

No Comments on But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:

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The bad man, now a dedicated birdman and full-time dad, shares a suburban house with his third wife, Kiki, infant son Morocco and two-year-old Milan. He’s father of eight, but never spent much quality time with the older ones. “I’ve never been hands-on, consistently, like this,” Tyson says. “You know, I know I should be shot in the head, because I never experienced that, because that’s what I was. I was so in love with myself, that I had no competitors.” Web Exclusive video: Tyson: My belts are garbage “Where did that Mike Tyson go?” Whitaker asks. “Where did this Mike Tyson come from?” “I don’t know,” Tyson says. “He’s not as exciting as the old guy, but he’s gonna get the job done now.” Web Exclusive video: How boxing made Mike Tyson The job now? Well, he’s fighting to change his life. In some ways, he’s been doing that his whole life. Abandoned by his father as an infant, raised by his mother, he grew up poor on the meanest of Brooklyn’s streets. His first fight was over one of his birds. As a young man, his pigeons meant the world to him. “They’re like my brothers and sisters,” Tyson said once. “My friends. ‘Cause I don’t have to worry about them asking me for any money or try and get over me or do anything or try to hurt me for any reason.” Still, he seemed headed for a life of crime until legendary trainer and manager Cus D’Amato threw him a lifeline: boxing. He was good at it — tough and disciplined. “You liked it?” Whitaker asks. “I thought it was cool, because Cus and them kept saying nice things about me every time I did it and I liked hearing the nice things,” Tyson says. “I was born in hell and every, every time I do well, it’s one step out of hell. So yeah, I enjoyed that a lot.” “It took you places?” Whitaker asks. “I’ve never dreamt of before, yeah,” Tyson says. “Took you quite high,” says Whitaker. “Brought me quite low, too,” says Tyson. “But you know, in order to fail greatly, you have to attempt to succeed greatly. The two come together.” Web Exclusive video: Mike Tyson: I love my tattoo When he was at the top of his game — electrifying and terrifying — he was at the top of the world: vanquishing contenders, flouting convention, living the high life on his terms. Earning, by some estimates, as much as $400 million – more than enough to feed all his appetites. “It was fun being that guy,” says Tyson. “It was fun being in trouble, just doing what I wanted to do. People [are] addicted to chaos sometimes. Maybe that was me, I guess. I don’t know.” “Addicted to chaos?” asks Whitaker. “Yeah, no doubt. You know, I kept getting in trouble, didn’t stop.” Trouble with women: his first marriage dissolved amid charges of spouse abuse. He was convicted and served time for rape. And he perpetrated one of the most infamous acts in modern sports history: In a 1997 comeback match, he bit Evander Holyfield’s ears, tearing off a piece of one. Tyson really never came back from that. “I’m sorry that I bit him because I started really liking him again,” Tyson explains. “He’s a good guy, you know what I mean? I was just pissed off and I bit him. Undisciplined. I’m sorry. I didn’t mean to do it.” “I can’t handle being that guy,” Tyson continues. “You know, that guy’s a creation. Iron Mike, the baddest man on the planet. There’s nobody like that. People like that don’t exist. I just had the audacity, the idiocy, to say it.” “What do you think of that Mike Tyson when you look back on him?” Whitaker asks. “I don’t know,” says Tyson. “It’s kind of scary. I wouldn’t want to be that guy any more. And I get it now. I didn’t get it before. That’s a very scary guy by me. This guy here was next to that guy, I would be uncomfortable.” His career on the mat, he filed for bankruptcy in 2003, and soon retired from boxing. He says it’s the best thing he ever did. “That life is gone. The entourage is gone. The riches, gone. The outrageous celebrity gone,” Whitaker points out. “Well, that’s good,” says Tyson. “I have my wife and my kids. I had all the pleasures you could ever give me and still it doesn’t match up to my ankle compared to my wife and my children. And they like me and respect me, a little bit at least. So it can’t even compare to that. It can’t. Not even a little bit.” Staying on the straight and narrow has had its ups and downs. He’s had recent brushes with the law: a cocaine conviction in 2007; and arrested for scuffling with a photographer in 2009. But he’s been to rehab and is now nearly three years sober. He knows skeptics will think this new Mike Tyson is just another act. He wonders if he’s fooling himself. From his suburban enclave he can see Las Vegas shimmering in the distance, where he once was up in lights. He says resisting the pull of the past is the hardest fight of his life. “My life is a struggle,” he says. “I thought you knew that when you came here. This is not easy. In order for me to make this work, I have to kill my ego. I can’t have an ego in order to allow this to work.” He struggled to hold on when his four-year-old daughter, from a previous relationship, died in a freak accident two years ago. “Did that change you?” asks Whitaker. “You know, I like to use that for the excuse,” Tyson says. “My daughter dying. You know, it sounds great. For television, too. My daughter died, and that changed my life. My life changed, I’m not a scumbag no more. I like to believe that was the reason why I changed. And I also like to believe that I’m just tired. And I’m a stupid, foolish old man, and I need to get my life together.” He calls himself a work-in-progress. While he hasn’t given up all vestiges of the past – he still likes the tattoo (“I love this tattoo, Bill. I love it, Bill. This tattoo looks like it’s going to kick your ass, Bill, doesn’t it?”) – he reads a lot, too. “From Pericles to Plato, Machiavelli, Mark Twain,” he tells Whitaker, of his reading list. And he’s discovered his funny side. He had audiences laughing in the hit movie “The Hangover.” He returned in “The Hangover Part II,” this summer. He says it helps pay the bills. “Did you know you could be funny?” asks Whitaker. “No, I know I’m a clown,” he says. “I know I’m a joke. You know, you could look at my career. But yeah, I’m funny. Really funny.” If his career’s a joke, it doesn’t make him laugh. “Look at this stuff,” says Whitaker, of mementos from Tyson’s past. “This is history here. You are history.” “This is garbage,” Tyson responds. “I can say I bled for garbage.” “So this is meaningless to you?” “No,” Tyson says. “At one time it meant a lot – when you’re just a young kid, this is everything to you. But then you realize your priorities change. And you just want your children to be happy and do nice things and that makes you happy. This stuff is nothing. This is just nothing, man.” Keeping his family together, keeping his life together – well, they don’t give belts for that. But succeed in this arena, and he might truly be a champion. “This is pretty interesting,” says Tyson. “I like this life right now.” “When in your life has been the best time?” Whitaker asks. “Now!” Tyson says. “Now! Right now supercedes all those championship belts, all that money, all that liquor, all that dope. Right now.”
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