Woody Allen reveals the inspiration behind “To Rome With Love”

(CBS News) Woody Allen’s new film “To Rome With Love” hits theaters Friday, and 부산출장안마 the iconic filmmaker provided some insight into the film’s creation at a press conference in Los Angeles.

Pictures: “To Rome With Love” in NYCPictures: “To Rome With Love” L.A. premierePictures: Woody Allen

“To Rome With Love” follows a well-known American architect reliving his youth, an average middle-class Roman who is suddenly Rome’s biggest celebrity, a young couple who find themselves in separate romantic encounters and an American opera director, who wants to put a singing mortician on stage. Alec Baldwin and Penelope Cruz are among the film’s stars.

Allen told reporters the theme of fame was “an accident” that had spawned from a couple ideas he had. Allen said, according to Cinema Blend, “I thought, ‘It’s a funny idea that the guy sings in the shower. It’s a funny idea that a guy wakes up one day and suddenly he is famous and doesn’t really know why. And two young people come to Rome and they’re just married, and they get involved in the situation.'”

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The filmmaker, who is known for having an idea drawer, said he pulled several ideas for the film from his drawer filled with his thoughts scribbled on crinkled papers, matchbooks, napkins and whatever else he could find when they came to him.

Allen explained that while the theme of fame may have come from his “unconscious,” he thinks about fame the way the chauffeur does in his film. “Life is tough, whether you’re famous or whether you’re not famous. In the end, it’s probably, of those two choices, better to be famous ’cause the perks are better,” Allen said.

Allen’s character in the film equates retirement to death, and Allen himself says he feels the same way.

“There are guys I know who retire and are very happy. They travel all over the world, they go fishing, they play with their grandchildren, and they never miss work at all,” said Allen, according to the site. “And then there are other people and I am one of that kind, that like to work all the time. I just like it.”

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But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:
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