government to close nearly two-dozen embassies and consulates

Though al Qaeda remains largely “on the run,” White House press secretary Jay Carney said Monday, echoing remarks by President Obama last October, the United States does face “an ongoing threat” from the militant Islamic group and its affiliates, including an imminent plot against American diplomatic posts in the Middle East and other Muslim countries.

Intelligence over the weekend picked up signs of the terrorist plot, prompting the U.S. government to close nearly two-dozen embassies and consulates. Carney said the threat seems to emanate from al Qaeda of the Arabian Peninsula – also known as AQAP – as well as target that region. Adding “it could potentially be beyond that,” and that plots could continue through the end of August, he hedged questions about a direct threat to the U.S. homeland.

“We face an ongoing threat from al Qaeda and its affiliates,” Carney said. “There are individuals and organizations out there that are focused on doing the United States and the American people harm, as well as doing harm to our people.”

Last October, the president proclaimed that more than a year after the death of the group’s founder, Osama bin Laden, al Qaeda is “on the run.” Carney defended that assessment Monday: “I don’t think that the fact that there is a continual threat from the most operational of the [al Qaeda] affiliates suggests that we haven’t brought enormous focus to the effort to degrade those affiliates – we have,” he said.

“There is no question over the past several years al Qaeda core has been greatly diminished, not least because of the elimination of Osama bin Laden… and is on the run. And we have brought continual pressure to bear on both al Qaeda core and al Qaeda’s affiliates.”

But AQAP, which CBS News correspondent Bob Orr on Sunday called “the most active and charged” among the al Qaeda network, “is of particular concern,” Carney continued, “and has demonstrated both an interest in and a willingness to attempt serious attacks on the United States, our allies and our people.”

During a State Department briefing Monday, deputy spokeswoman Marie Harf cast a similar characterization of al Qaeda’s threat, saying that while it’s “not gone, certainly,” it is “a shadow of what it once was, particularly before 9/11.” House Homeland Security Committee Chairman Mike McCaul, R-Texas, on Sunday said the terrorist plot disclosed over the weekend is “one of the most specific and credible threats I’ve seen, perhaps since 9/11.”

The State Department on Friday issued a worldwide alert to U.S. citizens traveling abroad, warning of al Qaeda’s plans and 부산출장안마 suggesting that North Africa and the Middle East are the focus of the threat. Set to expire August 31, 2013, the alert urges Americans traveling in that region to be aware of their surroundings.

Carney said of the alert: “We can’t be specific about where it is less safe and where it is more safe, so we need to make sure that everyone is aware that there’s an existing threat.”

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But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:

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