Iraqi officials say they are taking the warnings seriously

An Iranian order intercepted by the United States instructs Shiite militia groups in Iraq to attack the American Embassy in Baghdad should the U.S. strike Syria, the Wall Street Journal reported Friday.

The intercepted message reportedly came from the head of Iran’s Qods Force, a paramilitary arm of the country’s Revolutionary Guards. The order directs militias to prepare to respond with force should the U.S. attack the Bashar Assad regime, Iran’s ally.

The Associated Press also reported Friday that Iranian-backed Shiite militias are threatening retaliation inside Iraq, citing Iraqi security officials and Shiite militants.

Iraqi officials say they are taking the warnings seriously. The threats, which come as President Barack Obama’s administration and Congress debate possible military action over the Syrian regime’s alleged use of chemical weapons, risk exacerbating an increasingly deteriorating security environment inside Iraq.

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Cleric Wathiq al-Batat, who leads the Mukhtar Army, 부산출장안마 a shadowy Iranian-backed militia, said his forces are preparing for a strong reaction against the interests of the U.S. and other countries that take part in any Syria strike. He claimed that militants have selected hundreds of potential targets, which could include both official American sites and companies “associated with the Americans.”

“There is a good level of coordination with Iran on this issue and I cannot reveal more. But I can say that there will be a strong response,” he told The Associated Press. “Each armed group will have duties to carry out.”

Asaib Ahl al-Haq, an Iranian-backed hard-line faction that also carried out deadly attacks against U.S. troops before their withdrawal, said in a statement this week that action against Syria “will set the region on fire. The interests of the Western countries will not be saved from this fire.”

A senior Asaib Ahl al-Haq official said multiple armed groups within Iraq are “fully prepared to respond to any strike on Syria by attacking the interests of the countries that participate in this strike, including the United States,” although he declined to specify any potential targets.

The Asaib Ahl al-Haq official, who refused to be identified, fearing retribution, said the militias are awaiting instructions from Iran’s supreme leader, Ayatollah Ali Khamenei, on the timing and method of any attacks.

Iranian officials denied plotting attacks against the U.S. in Iraq Friday, according to the Journal, which quotes Alireza Miryousefi, a spokesman for Iran’s United Nations mission, as saying the allegation was baseless and meant to “provoke the Congress” into authorizing a strike on Syria.

Iraq’s government is officially neutral on the Syrian civil war and it has called for a negotiated political solution. Iraq’s Shiite leadership has bolstered ties with Shiite heavyweight Iran in the years since the 2003 U.S.-led invasion, and it is concerned about the threat posed by Sunni extremists, including Iraq’s al-Qaida branch, fighting among the rebels.

Iraqi officials say they are taking the warnings seriously.

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But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:
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