U.S. “committed” to Syria action, will look weak to Assad if it doesn’t act, retired general says

(CBS News) How could a potential U.S. attack on Syria unfold? One possible model for such a strike happened in 1998, when the U.S. launched cruise missiles at targets in Afghanistan and Sudan in retaliation for the bombings of two American embassies in Africa.

Ret. Gen. Anthony Zinni, who was commander of the United States Central Command at that time, recalled parallels in the current situation with Syria to various U.S. military actions over the years, and like them, he said, the U.S. is now “committed” to action because of the “problem … of red lines.”

With Syria, 부산출장안마 President Obama has drawn a red line on the use of chemical weapons — a line that Syria has allegedly crossed several times.

Assad: “Syria will defend itself against any aggression”U.S., Russia said to up Naval presence in Gulf regionObama: “I have not made a decision” on Syria military strike

“Bashar Assad, much like Saddam Hussein, will continue to violate red lines and do unacceptable acts,” Zinni said on “CBS This Morning.” “We’ll find ourselves like we did in the ’90s with Iraq that we will repeatedly conduct these kinds of actions against these kinds of acts and find ourselves in sort of a slow-rolling campaign and unsure where it might lead unless we have a strategy in place to understand how this is going to play. It just can’t be a one-and-done. You can’t assume that there isn’t anything that’s going to provoke another response.”

The president, according to Zinni, must do something because the U.S. will be deemed weak if he doesn’t, and Syrian forces will “continue to test us.” Zinni added, “We need to think in terms of a longer campaign, not that this might be just one act and then finished.

He continued, “In Iraq, what we did because we assumed we would be doing this repeatedly, we decided what kinds of targets we wanted to take down to make the regime more vulnerable. For example, we rolled back and basically removed his air defense systems. So I think looking at command control, air defense, not assuming this is just a one-act play, but look at the long-term as to how to deplete and draw down any kind of capabilities he may have to making him more vulnerable in the future. Now, the trick here, though — same as we had with Saddam — if the objective is not regime removal, you don’t know when you might hit that point where you make the regime so weak it might topple anyway, and you have to be prepared for that eventuality.”

Turning to the potential for retaliation, which has been threatened by Iran and Syria, Zinni said the U.S. has to be prepared for that kind of action and it should be part of military planning. He explained, “We should always assume that any capability they have — sleeper cell terrorist attacks, use of Hezbollah to attack Israel, attacking our targets in the region, U.S. military — we should have a plan in place to respond to each of those potentials.”

However, Russia’s movement of two ships into the Mediterranean Sea doesn’t feel like a threat, but rather a signal of displeasure over the Syria situation, according to Zinni.

“It’s not a threat in any way,” he said. “We certainly have overwhelming force compared to them in the region and I don’t think they’re interested in any way interfering with us. I think it’s their way of message-sending.”

For more with Zinni on Syria, as well as the culture of leaking information in Washington, D.C., watch the video above.

Related Posts

A two-year mission is our sacrifice,
But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:
The game is available for free on Android smartphones, and an iPhone version is expected to be released soon, according to Smeets|”Will he get caught? Well, this is not like he can just click ‘again,’ like in this video game, and restart from the beginning|If he truly is caught by the American government, then he is in great, big problems.” Players must collect USB sticks and laptops containing “sensitive information” all while avoiding the long arm of the law, whom Smeets refers to as Agent Jake|”All the obstacles are away, and you’ll see special agents flying away and stuff like that,” Smeets told the AP|The National Security Agency leaker wanted by the U.S|Much like the real Snowden saga – for now – there is no end to the game, and it goes on infinitely|

No comments

Leave a Reply

Your email address will not be published. Required fields are marked *